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The PC edition of Rise of the Tomb Raider enhances these surfaces with more details, creating a three-dimensional effect. Uneven surfaces – imagine a cobblestone path – in many games look a bit like paintings onto which an artist has tried (and only partially succeeded) to create the illusion of depth. It feels more cinematic like the way a Hollywood lighting guru would light a darkened set so that the audience can still sort of make out what’s lurking in the shadows.
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Bright light shining through a crack will make the shadows around it seem deeper, but won’t completely erase the details. The lighting in the PC edition does a better job of mimicking what the human eye naturally sees. More dramatic shadows are among the most evident of the graphical enhancements. What I’m going to talk about is the tangible benefit what you’ll see in the PC version that you won’t see in the Xbox One edition, and whether it makes a difference to the overall experience. This advertisement has not loaded yet, but your article continues below. He explains well why Rise of the Tomb Raider is worth playing beyond just its good looks. Square Enixīefore we get to the technical enhancements, though, I should refer you back to our review of the original Xbox One edition, written by Post Arcade editor Daniel Kaszor. And you won’t even need a bleeding edge rig to see them – I ran it in Boot Camp on a 2015 iMac and was able to slide all of the graphical settings up to the max, suffering only a bit of occasional chop in busy scenes as a consequence. However, if you’re the type of gamer who prides yourself on your ability to pick out and appreciate little graphical flourishes apparent only in versions of games available for more powerful platforms, then Rise of the Tomb Raider on PC offers a nice little treat. There’s no exclusive content or modes in this edition, nothing you haven’t already seen. Now don’t go getting worried about needing to buy it again if you’ve already played on Xbox One. So, good for you for holding out for the best possible experience (assuming that was your plan). Plus, it turns out the version of the game you really ought to play is the PC edition, which just landed on Steam and retail store shelves this past week.

He also noted the goal is to eventually “unify” the timelines of the existing games.However, given that it was an Xbox One and Xbox 360 exclusive, that wouldn’t really be fair.

That means the next game will likely focus on world-shaking adventure’s in the explorer’s later career. Kerslake said Crystal Dynamics wants to tell stories that take place after both the studio’s own Tomb Raider trilogy, which explored Lara’s origins, and the earlier games, which feature her as an experienced adventurer. When will the next Tomb Raider game take place?Ĭrystal Dynamics didn’t reveal any details about the next Tomb Raider game’s plot or setting during the State of Unreal, but franchise director Will Kerslake dropped some hints in a 2021 community update. It’s a safe bet that the next entry won’t stray too far from that formula, and the mention of it being “cinematic” could indicate that storytelling will be a major priority, as it was in Crystal Dynamics’ most recent Tomb Raider trilogy. In the game’s announcement, Dickinson described the next Tomb Raider as “a high-quality cinematic action-adventure experience.” Though there’s been plenty of variation in the series, all mainline Tomb Raider games have focused on third-person action, puzzle-solving, and platforming. Crystal Dynamics What do we know about the next Tomb Raider’s gameplay?
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Crystal Dynamics published a series of well-received Tomb Raider games from 2013 to 2018.
